- Jed Perl
This week I was revising (i.e.: re-writing) a story I began under the influence of my first workshops, before realizing how much better workshops are at locating what may not be fully realized than at suggesting how to “fix” it. Even if your workshop-mates are sharp readers drawing on a wide background, their suggestions are, of course, theirs and (most likely) can’t simply be grafted onto your piece. But when you haven’t had anything published, and have in front of you twelve or eighteen diagnoses of your story’s problems, it’s easy to think you should do as prescribed, whether it’s so smart you can hardly wait, or about as comfortable as a suit of armor (which I imagine is not not so nice?).
Realist-leaning stories come in particularly hard for didactic, vaguely shaming comments (“What does this character want?” “Where’s the conflict?” “This is very confusing,” “How could you?”), because readers feel like they’re in known territory, whereas work shunning conventional syntax or context doesn’t seem so easily comparable to the notions about character, plot, setting, etc that we arrive with.
A lot of workshop comments add up to “I didn’t expect this” (which can be good or bad); or the book club version, “I wanted to see [x],” “I want to know [y],” “I couldn’t connect with this character.” (Could you connect with Ahab? With Humbert Humbert?) It doesn’t occur to me to read that way, and I always find such comments a shock (we get very few of them at UMass). But I think even such comments, however clumsily, are trying to get at something that’s difficult to do more than talk around, and which is different for each piece. I think of Louis Kahn referring to what a building “wants” to be—”a rose wants to be a rose,” and
A great building, in my opinion, must begin with the unmeasurable, go through measurable means when it is being designed, and in the end must be unmeasurable.
Writing workshops happen at that measurable stage, when we can point to this and that aspects that don’t quite add up. However clumsily, workshop-talk gives us a toolkit. When things do click, it’s such strange magic. Invariably, while I can locate what I’ve changed in a piece and compare before/after versions, the version that’s working starts to feel as though editing it would be like drawing on a painting in a gallery. It no longer feels like I made it but as though I found it or it made itself. And that’s when I know it might be done.